You fight alone against a number of incoming enemies. They are in constant attack and will use whatever resources they have to stop you. Your goal is to move across the level while fighting off incoming enemies until you reach your destination. Movement across the level is not easy and you must think through your movements to avoid being destroyed. Destroying a few in an area does not mean you have cleared it and have safe passage. Weapons and ammo will appear throughout the level and it may sometimes be advantageous to go back to pick up ammunition. Resources (ammo, weapons) will appear only in areas you have explored, so you will have to be smart about your movement and ammo conservation to avoid having to go back. The faster you manage to get to the other side of the map the more points you will relieve.
Platform: PC but Unity can do Android/iPhone that might work really well too.
Basic idea: Top down shooter and some RTS elements.
Titles: Robo Is Going Home, I Will Kill All Savages in My Way, Rwalrwu Get To the Choppa!
Hook: Offers something a little different to player who like top down shooters; the need to manage ammunition/weapons and having to push forward. However, the only way to obtain weapons/ammo is to go back, almost like resource managment in a top down shooter.
Target Demographic: I almost want to say people who play these types of game of cellphones. I can't see this capturing an audience on the PC or even console. It seems like one of those games that people want to play quickly for short periods of time and not on a serious platform.
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