Monday, January 16, 2012

The Plan

The game is quite simple compared to most games I've tackled before. Based on my experience with Unity the hardest part of this game would tweak the animations to look natural or be advantageous (jump physics). Another issue might be to make the animations flow together, such as the drill interacting with the world and I think it will take some effort from art to make the animations and programming to integrate them properly.

So far I have started looking into the jump physics and platform. I have only done 3D games in unity and I've started to set up the level for 2D emulation.

Work graphic overview:

Week 3: Jump Physics and platform, player
Week 4: Enemies and unique attack behaviours
week 5: Sounds and movement tweeking. Start working on the drill.
Week 6: Damage to player along with all the other stat tracking
Week 7: Debug current code and start applying art.
Week 8: NOT SURE.

Overall the project we are creating is very simple and I might start looking at how to port the game into Android; from my understanding it not hard.

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