So far I have started looking into the jump physics and platform. I have only done 3D games in unity and I've started to set up the level for 2D emulation.
Work graphic overview:
Week 3: Jump Physics and platform, player
Week 4: Enemies and unique attack behaviours
week 5: Sounds and movement tweeking. Start working on the drill.
Week 6: Damage to player along with all the other stat tracking
Week 7: Debug current code and start applying art.
Week 8: NOT SURE.
Overall the project we are creating is very simple and I might start looking at how to port the game into Android; from my understanding it not hard.
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