Name, Stats, Visual Effect, Bonus, Description, Actions,
Blaster: 15Hp 3Dmg 1.75(per second) Attack Rate, Scale Ranged Weapon Up, +10% weapon fire rate and +2 damage. Slim and slow or immobile. Fires horizontally in the direction of the player when within half screen distance.
Scattershot: 40Hp 7Dmg per projectile, 3 Attack Rate, Added detail to ranged weapon, Weapon shoots one additional projectile, projectile size and damage increased by 10%,possibly humanoid with gun arms, would wander back and forth and fire directly at the player when nearby, one projectile going straight for the player and two more at opposing 30* angles from the original projectile.
Juggernaut: 100Hp 20Dmg 3 Attack Rate, Add Chestplate visual or increase size by 15%, 50+ Max Player Hp, -10% Movement speed, -10% Jump Height. Large and broad with most of the body being torso and hands, attacks using a slow punch towards the player and will move towards player.
Slicers: 20Hp 8Dmg 0.6 Attack Rate, Adds melee weapon to non gun hand or increases blade size, Initial weapon dmg 8, +3 per upgrade after, +15% movement speed, Slender hunched robot that rapidly swings blades attached to its arms. Will rush the player within ¾ screen distance.
Steelwing: 15Hp 10Dmg 4 Attack Rate, Adds wing upgrade to player or scale wing size, Initial while holding up 30% slower fall rate +15% per level after, +5% boost speed if boost has been acquired, mechanical birdlike foe with large wings, will fly back and forth in a small area and will drop bombs onto the player if they are below it.
Pounder, 35HP 15Dmg 3.5 Attack Rate, Adds boot model to player additional upgrades scale boot size, deals damage when jumping onto smaller foes or breakable platforms, Increase fall rate by 10% when holding down. Main body feature is the large boots. The enemy jumps high into the air and slams down continuously.
Ghost, 10HP 3Dmg 0.5 Attack Rage, Adds the dash feature and further upgrades increases speed of dash by 15%, increases fire rate by 5%. Small round hovering enemies that can move through walls. They rapidly dash in random directions while in combat while shooting a standard projectile.
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