Wednesday, February 1, 2012

Design doc...ish thing

I'll edit more stuff in here later.

contains updated enemy info and other random things




The player starts on the left side of the map and must move to the goal at the right side of the map. The enemy drillbot is a large slow enemy who will move right across the map and stays at even Y axis with the player, contact with the drillbot will deal 25 damage to the player and knock them back. Once the player reaches the end of the level the drillbot will stop and disappear before reappearing in the humanoid form in which u fight it. The drillbot reaches the end of the level 60 seconds after the game starts creating an artificial time limit for the player.
After defeating each enemy the player can run over and gather their scraps to assimilate them thus gaining some of their abilities, each assimilation should either add a new ability or improve on one and either add a new piece to the character model or slightly improve it depending on the enemy.

Colliding with any enemy or wall spikes causes 5 points of damage and knocks the player back slightly
ENEMY NAME, ENEMY STATS, UPGRADE SPRITE, UPGRADE STATS, ENEMY DESCRIPTION, ENEMY BEHAVIOR

Blaster:
15Hp 3Dmg  1.75 (seconds in between) Attacks,
Changes Ranged Weapon Sprite
Adds +10% weapon fire rate and +2 damage to ranged attack. 
Slow or immobile turret like enemy.
 Fires horizontally in the direction of the player when within half screen distance.

Scattershot:
40Hp 7Dmg per projectile, 3(seconds in between) Attacks,
Adds detail to ranged weapon sprite
 Weapon shoots one additional projectile at (+15*first upgrade,-15*second upgrade) damage increased by +1,
Humanoid with guns
Wanders back and forth and fire directly at the player when nearby, one projectile going straight for the player and two more at opposing 30* angles from the original projectile.

Juggernaut: 
 100Hp 20Dmg 3 (seconds in between) Attacks,
 Add Chest plate visual
50+ Max Player Hp/Current Hp. 
Large and slow, heavily armored
Will walk toward player if he is close and uses slow melee attacks

 Slicers:
 20Hp 8Dmg 0.6 (seconds in between) Attacks
Adds melee weapon to non gun hand or
Initial weapon dmg 8, +3 per upgrade after, +15% movement speed,
Slender quick enemy with bladed weapons.
Will rush towards player once on the screen if it has an available path.

Steelwing:
15Hp 10Dmg  4 (seconds in between) Attacks,
 Adds wing upgrade to player
Increases jump height by 10% and decreases fall speed by 10%
mechanical birdlike foe with large wings,
fly back and forth in a small area and will shoot projectiles directly toward the player

Pounder,
 35HP 15Dmg 3.5 (seconds in between) Attacks
Adds spiked boots
Boots increase jump height by 15% (if applicable when a player jumps onto an enemy deal 10(+5per upgrade) damage).
Main body feature is the large boots. 
The enemy jumps high into the air and slams down continuously.

Ghost,
10HP 3Dmg 0.5 (seconds in between) Attacks
Adds Dash Legs
Adds the dash feature and further upgrades increases speed of dash by 15%, increases fire rate by 5%.
Small round hovering enemies that can move through walls.
They rapidly dash in random directions while in combat while shooting the standard projectile directly towards the player.

Recluse
50HP 25Dmg 6(seconds in between) Attacks
Adds semi-transparent Bubble shield
Bubble shield reduces incoming damage by 25%
Spiderlike robot
Will cling to wall and shoot large projectile in general direction of player when near

Worker
5Hp
Adds small gems to helmet
The player heals one hp per 5 seconds
Small defenseless drone
Will roam back and forth on its platform.

Doomcannon
45hp 100dmg 10(seconds in between) Attacks
Adds visual element to gun arm
Changes projectiles from bullets to laser, (increase fire rate by 20%, and damage by 5, laser goes through walls and does not disappear when it hits enemies
Large robot whose body is manly a cannon
Immobile, slowly charges his attack before firing  directly at player.

No comments:

Post a Comment