Wednesday, March 7, 2012

Report

During our play tests players had problems with the player and enemy collisions which were caused by uncropped images. Players also commented on the animations that don't fit correctly to player inputs or enemy actions and animations were playing backwards. The collision boxes and animation code should be fixed shortly along with the correct sprites for enemies. Users were unhappy that they had no animation or indicators of taking damage so a flash of color centered on player when taking damage is planned along with the implementation of our HUD which was not present.  There are several alterations to the placement of some platforms, enemies and obstacles planned to be changed due to problems that testers encountered and to speed up the flow of the game. The scale of upgrades needs to be lowered moderately as they are to strong if players get to many of the same type.

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