main character sprite sheets
enemy art/sprites
level design/art
environment sprites/ backgrounds
Monday, March 19, 2012
Here we go
Well, getting the youtube video up and presenting... I was hoping this game ended up being much better. Next time!
Contributions
Animation System
Platforming
Character Movement
Applying Textures
The UI that never made it into the game
Platforming
Character Movement
Applying Textures
The UI that never made it into the game
Fixed Sprite Transparancy
Yea guys, come on. To fix the sprite transparancy, re import one of the transparent animations and set the texture to the object as that.
Sunday, March 18, 2012
Whats done
Ok, so I fixed a few things and I need you guys the fix the rest:
Enemies who did not shoot the player now shoot the player.
You can now set the damage rating on the enemies
Fixed a few bugs here and there.
What I damand fixed tonight:
PLEASE FIX THE DAMN TEXTURES
Fix the player texture with the proper alpha channel
Add damage ratings to all the enemies
lots of other stuff
Damage to player is complete!
Player now takes damage every time he is hit based on what is set in the enemy
Time To RAGE and Fix Bugs!
Ok, time to smash the keyboard a few times until Unity does what I want it to... I know it will do what I want it to do... it always does...
Wednesday, March 14, 2012
Monday, March 12, 2012
for russia
Animations:
Running left-right
Running/shooting left-right
standing left-right
standing shooting left-righ
jumping shooting left-right
Sound queues:
On player shoot
enemy shoot
player damaged
jumping
Some enemy types don't shoot
Enemies being one shotted regardless of hp
Start Screen on startup, death screen, end screen.
Running left-right
Running/shooting left-right
standing left-right
standing shooting left-righ
jumping shooting left-right
Sound queues:
On player shoot
enemy shoot
player damaged
jumping
Some enemy types don't shoot
Enemies being one shotted regardless of hp
Start Screen on startup, death screen, end screen.
Wednesday, March 7, 2012
Sick
Sorry guys but my stomachs killing me(literally) again, not gonna be in class, just get all of the changes rob made onto perforce and I'll work on it this weekend.
Report
During our play tests players had problems with the player and enemy collisions which were caused by uncropped images. Players also commented on the animations that don't fit correctly to player inputs or enemy actions and animations were playing backwards. The collision boxes and animation code should be fixed shortly along with the correct sprites for enemies. Users were unhappy that they had no animation or indicators of taking damage so a flash of color centered on player when taking damage is planned along with the implementation of our HUD which was not present. There are several alterations to the placement of some platforms, enemies and obstacles planned to be changed due to problems that testers encountered and to speed up the flow of the game. The scale of upgrades needs to be lowered moderately as they are to strong if players get to many of the same type.
Monday, March 5, 2012
Saturday, March 3, 2012
Monday
Hey guys I'm going to be late on monday because I have to take an oral exam final at Lincoln Park at 1:15. If you need anything ahead of time let me know.
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