Monday, March 19, 2012

contributions

main character sprite sheets
enemy art/sprites
level design/art
environment sprites/ backgrounds

Contributions

Character design and creation
background sprites
UI Design
Misc. Items and sprites

Here we go

Well, getting the youtube video up and presenting... I was hoping this game ended up being much better. Next time!

Contributions

Animation System
Platforming
Character Movement
Applying Textures
The UI that never made it into the game

JK actually working

http://www.mediafire.com/?2p9p38ufi528p8d,sq7p1g30k8f654z

Game Executable

http://www.mediafire.com/?c0bzpuuuoot5k3u,1rh3ehgcqr98cg8

Contributions

Game concept and design
Level layout and placement
Directing Team
Implementing Assets

Fixed Sprite Transparancy

Yea guys, come on. To fix the sprite transparancy, re import one of the transparent animations and set the texture to the object as that.

Sunday, March 18, 2012

Knock Knock

You guys there?

Whats done

Ok, so I fixed a few things and I need you guys the fix the rest:

Enemies who did not shoot the player now shoot the player.
You can now set the damage rating on the enemies
Fixed a few bugs here and there.

What I damand fixed tonight:

PLEASE FIX THE DAMN TEXTURES
Fix the player texture with the proper alpha channel
Add damage ratings to all the enemies
lots of other stuff

Damage to player is complete!

Player now takes damage every time he is hit based on what is set in the enemy

class

remember class starts earlier tomorrow

Enemy Shooting... completed

JOBS DONE!

Time To RAGE and Fix Bugs!

Ok, time to smash the keyboard a few times until Unity does what I want it to... I know it will do what I want it to do... it always does...

Monday, March 12, 2012

for russia

Animations:

Running left-right
Running/shooting left-right
standing left-right
standing shooting left-righ
jumping shooting left-right

Sound queues:

On player shoot
enemy shoot
player damaged
jumping

Some enemy types don't shoot

Enemies being one shotted regardless of hp

Start Screen on startup, death screen, end screen.

rgfdrhdtjhrhfthrt

player stances



cropped characters



Wednesday, March 7, 2012

Sick

Sorry guys but my stomachs killing me(literally) again, not gonna be in class, just get all of the changes rob made onto perforce and I'll work on it this weekend.

Report

During our play tests players had problems with the player and enemy collisions which were caused by uncropped images. Players also commented on the animations that don't fit correctly to player inputs or enemy actions and animations were playing backwards. The collision boxes and animation code should be fixed shortly along with the correct sprites for enemies. Users were unhappy that they had no animation or indicators of taking damage so a flash of color centered on player when taking damage is planned along with the implementation of our HUD which was not present.  There are several alterations to the placement of some platforms, enemies and obstacles planned to be changed due to problems that testers encountered and to speed up the flow of the game. The scale of upgrades needs to be lowered moderately as they are to strong if players get to many of the same type.

Saturday, March 3, 2012

Monday

Hey guys I'm going to be late on monday because I have to take an oral exam final at Lincoln Park at 1:15. If you need anything ahead of time let me know.

Saturday, February 25, 2012

FUCK PERFORCE

ALSO FUCK PERFORCE ITS GIVING ME NOTHING BUT TERRIBLE FUCKING PROBLEMS AND ERRORS.

SHIIIIIIIIIIIIIIIIIIIIIT

Just noticed all the animations are going backwards, we have to switch the blocks in the animation strips or have the code rewritten  to read it backwards